

The real Turning rules are much less generous: Will plus Power Investiture (at least in DFRPG), maybe with some bonuses for good ground and holy symbols. That is “oh, you Turn Undead using True Faith. I think I had the “enhanced” version of Protection from Evil almost from the get-go. You can also buy a Learned Prayer, which means you can just do it, no petition roll required. You ask your gods to do something, and if the reaction is good, you get a result built like a Power (usually an advantage, frequently heavily modified). My biggest personal experience with Turning Undead came from a Dungeon Fantasy (not DFRPG) game where I made very heavy use of Protection from Evil (Enhanced), which is a nifty power from the incredibly cool Divine Favor book.ĭivine Favor is “clerical magic as powers,” basically, in how it’s built.
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This is partly because of the “I know the rules” syndrome. There’s no way around it: I’ve been doing two things wrong for years.
