

These call-ins are completely unbalanced though, with some offering huge exploit and some so weak that they can't even kill a standard enemy. In addition to the playable characters, support from other Marvel heroes can be called in (like bombs in a shooter game). Each playable character has a small variety of horrible-looking attacks that all seem to do the same thing. But weak graphics can be forgiven when a game has solid gameplay, right? Unfortunately, the gameplay here is even worse than the visuals. There are no 'get hit' animations for the heroes, so it's never obvious when a hero is going down (unless they're already lying on the floor). Sprites barely resemble the superhero characters they're based on (Iceman looks like a giant blue lizard) and animation is jerky, full of 2 to 4 frame actions that are difficult to understand. Every area looks so confusingly similar that even in short levels, it's not hard to get lost.

Doors look the same as walls and require players to walk against them for a few seconds before warping to the next spot. Level design is practically non-existent aside from the arrows pointing me to the next, identical enemy I never got the sense that I was in any real location. They rarely get across the idea of which environment they're meant to convey, unless the game is meant to take place in what looks like some kid's first Doom mod. Backgrounds are repetitive and poorly-illustrated, often completely missing layers (unless that sky was meant to be pure red). Fin Fang Foom? And why is Galactus only 12 feet tall? In-game graphics are all mushy and undefined. Marvel unlockable later on), the boss list is a real mixed bag.

Although the roster of playable heroes has some nice choices (Blade, Captain America, Deadpool, Elektra, Iceman, Spider-Man, Thor and Wolverine, with Thing and Ms. Presentation is very weak here, with uninspired menus, difficult-to-read text and the bare minimum done to pull players into the game. The plot has something to do with explosives and the Masters of Evil, but the dull cutscenes will probably have players skipping the story almost from the start. Okay, now for the bad, or as I like to call it, 'everything else.' The plot is laughable, with guide Nick Fury constantly giving a Seacrest-like "Fury, out!" before going right on to deliver more dialog. Let's start with the good in this game: there are 10 playable Marvel characters. Marvel Ultimate Alliance isn't just bad for a superhero title, it's one of the worst handheld games ever made. Oh Marvel, how could you let this happen? What probably sounded great on paper (take control of 10 different Marvel characters and face off against classic bosses) turns out to be one of the ugliest, most difficult-to-play licensed games to ever hit the Game Boy Advance.
